Smart Medium hellgruen

Smart Medium hellgruen

<kuid2:68787:1144:1>

Author: Lotharhake
Kind: scenery
Build: 2.7
Size: 1.55MB
Uploaded: 2019-03-02
Loadings:
18
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0
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Smart Medium hellgruen

    Smart Medium hellgruen
  • bakluckainne.tga 12.53KB
  • black.texture.txt 28 bytes
  • black.tga 786 bytes
  • chromic.texture.txt 30 bytes
  • chromic.tga 48.02KB
  • config.txt 1.16KB
  • doorfront.texture.txt 32 bytes
  • doorfront.tga 192.02KB
  • felgesmart2.texture.txt 34 bytes
  • felgesmart2.tga 48.02KB
  • frontseat.tga 48.53KB
  • gray.texture.txt 27 bytes
  • gray.tga 12.02KB
  • gray2.texture.txt 28 bytes
  • gray2.tga 12.02KB
  • gruen3.texture.txt 29 bytes
  • gruen3.tga 3.02KB
  • hjulside.tga 192.53KB
  • innegrau.texture.txt 31 bytes
  • innegrau.tga 48.02KB
  • kennzeichen_01.texture.txt 37 bytes
  • kennzeichen_01.tga 12.02KB
  • lampabak.texture.txt 31 bytes
  • lampabak.tga 96.02KB
  • lampafram.texture.txt 32 bytes
  • lampafram.tga 96.02KB
  • metal_panel.texture.txt 34 bytes
  • metal_panel.tga 48.02KB
  • profil.texture.txt 29 bytes
  • profil.tga 96.02KB
  • radio_heater.tga 193.04KB
  • silber.texture.txt 29 bytes
  • silber.tga 48.02KB
  • smart.im 1.06MB
  • smartfarbe8.texture.txt 34 bytes
  • smartfarbe8.tga 3.02KB
  • speedometer.tga 96.53KB
  • ss2glass.texture.txt 31 bytes
  • ss2glass.tga 12.02KB
  • thumbnail.jpg 6.59KB
  • under.texture.txt 28 bytes
  • under.tga 384.02KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'gray.tga' is a uniform color.
VE217: Material *smart*a11d512f*material #29*m.reflect in mesh file smart.im has no texture assigned to a required slot: texture0
VE166: 17 combined chunks (of 17 source) in .im file:
VE39: The texture 'gray2.tga' is a uniform color.
VE39: The texture 'gruen3.tga' is a uniform color.
VE39: The texture 'smartfarbe8.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 26044
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 26044

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