Dacia_Sandero
<kuid2:68787:200403:4>
Author: | Lotharhake |
Kind: | scenery |
Build: | 2.9 |
Size: | 12.36MB |
Uploaded: | 2022-08-05 |
Web-site: | hp-trainz.de |
Loadings: |
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Dacia_Sandero
Author: Lothar Hake
- Dacia_Sandero
- british_columbia.texture.txt 39 bytes
- british_columbia.tga 769.04KB
- config.txt 1.11KB
- driver.texture.txt 29 bytes
- driver.tga 257.04KB
- engine.jpg 83.93KB
- engine.texture.txt 29 bytes
- engine.tga 769.04KB
- engine_norm.texture.txt 80 bytes
- engine_norm.tga 768.02KB
- frontleu.texture.txt 31 bytes
- frontleu.tga 769.04KB
- heckleu.texture.txt 30 bytes
- heckleu.tga 385.04KB
- interior.texture.txt 31 bytes
- interior.tga 769.04KB
- interior_norm.texture.txt 82 bytes
- interior_norm.tga 768.02KB
- messer0.texture.txt 30 bytes
- messer0.tga 193.04KB
- misc.texture.txt 27 bytes
- misc.tga 769.04KB
- misc_norm.texture.txt 78 bytes
- misc_norm.tga 768.02KB
- rennwagen.im 10.59MB
- sandero_emblem-sandero_emblem.texture.txt 63 bytes
- sandero_emblem.bmp 1.00MB
- sandero_emblem.tga 1.00MB
- sandero_rot.texture.txt 34 bytes
- sandero_rot.tga 49.04KB
- sandero_rot02.jpg 291.53KB
- sandero_rot02.texture.txt 36 bytes
- sandero_rot_s.texture.txt 36 bytes
- sandero_rot_s.tga 12.00MB
- schattena-schattenb.texture.txt 53 bytes
- schattena.tga 1.50MB
- schattenb.bmp 1.50MB
- schrift.texture.txt 30 bytes
- schrift.tga 49.04KB
- thumbnail.jpg 15.33KB
- tire.texture.txt 27 bytes
- tire.tga 769.04KB
- tire_norm.texture.txt 78 bytes
- tire_norm.tga 768.02KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material material #1178.m.reflect in mesh file rennwagen.im has no texture assigned to a required slot: texture0
VE166: 18 combined chunks (of 22 source) in .im file:
VE39: The texture 'sandero_rot.tga' is a uniform color.
VE39: The texture 'schattena.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 103188
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 103188
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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