MB_300SL_Cabrio_red
<kuid2:68787:200700:24>
Author: | Lotharhake |
Kind: | scenery |
Build: | 4.6 |
Size: | 45.31MB |
Uploaded: | 2024-12-28 |
Website: | hp-trainz.de |
Downloads: |
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MB_300SL_Cabrio_red
- MB_300SL_Cabrio_red
- 300slinter.jpg 237.52KB
- 300slinter.texture.txt 33 bytes
- blech.jpg 501.29KB
- blech.texture.txt 28 bytes
- bromslampa.texture.txt 33 bytes
- bromslampa.tga 12.53KB
- brushed-metal01_albedo.png 5.31KB
- brushed-metal01_albedo.texture.txt 45 bytes
- chrom_normal.png 101.20KB
- chrom_normal.texture.txt 59 bytes
- chrom_parameter.png 5.31KB
- chrom_parameter.texture.txt 38 bytes
- config.txt 1.61KB
- felge01.texture.txt 48 bytes
- felge01.tga 257.04KB
- glass_albedo.png 820 bytes
- glass_albedo.texture.txt 35 bytes
- glass_normal.png 132 bytes
- glass_normal.texture.txt 59 bytes
- glass_parameter.png 56.53KB
- glass_parameter.texture.txt 38 bytes
- grill-grillalpha.texture.txt 49 bytes
- grill.tga 1.50MB
- grillalpha.bmp 1.50MB
- lampabak2.texture.txt 32 bytes
- lampabak2.tga 24.02KB
- lampafram.texture.txt 32 bytes
- lampafram.tga 96.53KB
- leather_2.texture.txt 32 bytes
- leather_2.tga 768.02KB
- leder.png 1.19MB
- leder.texture.txt 28 bytes
- leder_alt.png 316.67KB
- leder_alt.texture.txt 32 bytes
- leder_rot.texture.txt 32 bytes
- leder_rot.tga 769.04KB
- mb_300sl_karosse_wire_143224087_albedo.png 1.61KB
- mb_300sl_karosse_wire_143224087_albedo.texture.txt 61 bytes
- mb_300sl_karosse_wire_143224087_normal.png 5.27KB
- mb_300sl_karosse_wire_143224087_normal.texture.txt 61 bytes
- mb_300sl_karosse_wire_143224087_parameter.png 83.01KB
- mb_300sl_karosse_wire_143224087_parameter.texture.txt 64 bytes
- mb_300sl_lod0.trainzmesh 49.91MB
- mb_300sl_lod1.trainzmesh 10.79MB
- mb_300sl_lod2.trainzmesh 770 bytes
- profiel01.texture.txt 32 bytes
- profiel01.tga 24.02KB
- reifen_seite1.texture.txt 36 bytes
- reifen_seite1.tga 17.73KB
- thumbnail.jpg 10.90KB
- tyre.jpg 69.69KB
- tyre.texture.txt 27 bytes
- uboden.png 34.58KB
- uboden.texture.txt 29 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 1332452, 1: 244844, 2: 2, 3: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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