Chevrolet_Avalanche_blau

<kuid2:68787:200718:24>

Author: Lotharhake
Kind: scenery
Build: 4.6
Size: 13.76MB
Uploaded: 2024-12-28
Website: hp-trainz.de
Downloads:
16
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0
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Chevrolet_Avalanche_blau

    Chevrolet_Avalanche_blau
  • beleuchtung_parameter.png 32.04KB
  • beleuchtung_parameter.texture.txt 44 bytes
  • blech.jpg 501.29KB
  • blech.texture.txt 28 bytes
  • brushed-metal01_albedo.png 5.31KB
  • brushed-metal01_albedo.texture.txt 45 bytes
  • burloak.png 359.12KB
  • burloak.texture.txt 30 bytes
  • chevy.trainzmesh 11.43MB
  • chrom_normal.png 101.20KB
  • chrom_normal.texture.txt 59 bytes
  • chrom_parameter.png 5.31KB
  • chrom_parameter.texture.txt 38 bytes
  • config.txt 1.54KB
  • f_150_f150-glass_parameter.png 710.51KB
  • f_150_f150-glass_parameter.texture.txt 49 bytes
  • farbe_albedo.png 16.71KB
  • farbe_albedo.texture.txt 35 bytes
  • glass_albedo.png 820 bytes
  • glass_albedo.texture.txt 35 bytes
  • glass_normal.png 132 bytes
  • glass_normal.texture.txt 59 bytes
  • gold.png 121.71KB
  • gold.texture.txt 27 bytes
  • grau.png 88.44KB
  • grau.texture.txt 27 bytes
  • hp_trainz_kennzeichen.png 193.02KB
  • hp_trainz_kennzeichen.texture.txt 44 bytes
  • leder_hellbraun.texture.txt 38 bytes
  • leder_hellbraun.tga 2.92MB
  • lod01.trainzmesh 2.01MB
  • lod02.trainzmesh 1.61KB
  • mat_karosse_parameter.png 83.00KB
  • mat_karosse_parameter.texture.txt 44 bytes
  • mb_300sl_karosse_wire_143224087_normal.png 5.27KB
  • mb_300sl_karosse_wire_143224087_normal.texture.txt 85 bytes
  • mb_parameter.png 83.06KB
  • mb_parameter.texture.txt 35 bytes
  • rad.jpg 105.31KB
  • rad.texture.txt 26 bytes
  • radio.png 160.36KB
  • radio.texture.txt 28 bytes
  • schwarz.jpg 1.08KB
  • schwarz.texture.txt 30 bytes
  • speedometer.png 196.52KB
  • speedometer.texture.txt 34 bytes
  • thumbnail.jpg 11.58KB
  • tread.jpg 14.56KB
  • tread.texture.txt 28 bytes
  • vehiclelights128.png 309.10KB
  • vehiclelights128.texture.txt 39 bytes
  • white-leather-texture.png 354.79KB
  • white-leather-texture.texture.txt 44 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 328162, 1: 49666, 2: 12, 3: 0, 4: 0
VE111: The meshes in LOD level 4 must total at least 20% fewer polygons than the next higher LOD: 0: 328162, 1: 49666, 2: 12, 3: 0, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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