Chevrolet_Avalanche_blau
<kuid2:68787:200718:24>
Author: | Lotharhake |
Kind: | scenery |
Build: | 4.6 |
Size: | 13.76MB |
Uploaded: | 2024-12-28 |
Website: | hp-trainz.de |
Downloads: |
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Chevrolet_Avalanche_blau
- Chevrolet_Avalanche_blau
- beleuchtung_parameter.png 32.04KB
- beleuchtung_parameter.texture.txt 44 bytes
- blech.jpg 501.29KB
- blech.texture.txt 28 bytes
- brushed-metal01_albedo.png 5.31KB
- brushed-metal01_albedo.texture.txt 45 bytes
- burloak.png 359.12KB
- burloak.texture.txt 30 bytes
- chevy.trainzmesh 11.43MB
- chrom_normal.png 101.20KB
- chrom_normal.texture.txt 59 bytes
- chrom_parameter.png 5.31KB
- chrom_parameter.texture.txt 38 bytes
- config.txt 1.54KB
- f_150_f150-glass_parameter.png 710.51KB
- f_150_f150-glass_parameter.texture.txt 49 bytes
- farbe_albedo.png 16.71KB
- farbe_albedo.texture.txt 35 bytes
- glass_albedo.png 820 bytes
- glass_albedo.texture.txt 35 bytes
- glass_normal.png 132 bytes
- glass_normal.texture.txt 59 bytes
- gold.png 121.71KB
- gold.texture.txt 27 bytes
- grau.png 88.44KB
- grau.texture.txt 27 bytes
- hp_trainz_kennzeichen.png 193.02KB
- hp_trainz_kennzeichen.texture.txt 44 bytes
- leder_hellbraun.texture.txt 38 bytes
- leder_hellbraun.tga 2.92MB
- lod01.trainzmesh 2.01MB
- lod02.trainzmesh 1.61KB
- mat_karosse_parameter.png 83.00KB
- mat_karosse_parameter.texture.txt 44 bytes
- mb_300sl_karosse_wire_143224087_normal.png 5.27KB
- mb_300sl_karosse_wire_143224087_normal.texture.txt 85 bytes
- mb_parameter.png 83.06KB
- mb_parameter.texture.txt 35 bytes
- rad.jpg 105.31KB
- rad.texture.txt 26 bytes
- radio.png 160.36KB
- radio.texture.txt 28 bytes
- schwarz.jpg 1.08KB
- schwarz.texture.txt 30 bytes
- speedometer.png 196.52KB
- speedometer.texture.txt 34 bytes
- thumbnail.jpg 11.58KB
- tread.jpg 14.56KB
- tread.texture.txt 28 bytes
- vehiclelights128.png 309.10KB
- vehiclelights128.texture.txt 39 bytes
- white-leather-texture.png 354.79KB
- white-leather-texture.texture.txt 44 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 328162, 1: 49666, 2: 12, 3: 0, 4: 0
VE111: The meshes in LOD level 4 must total at least 20% fewer polygons than the next higher LOD: 0: 328162, 1: 49666, 2: 12, 3: 0, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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