New Fiat_500_BJ_1960_hellblau_rost

Fiat_500_BJ_1960_hellblau_rost

<kuid2:68787:200731:24>

Author: Lotharhake
Kind: scenery
Build: 4.6
Size: 25.33MB
Uploaded: 2024-12-26
Web-site: hp-trainz.de
Loadings:
2
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0
+

Fiat_500_BJ_1960_hellblau_rost

Author: Lothar Hake

    Fiat_500_BJ_1960_hellblau_rost
  • beleuchtung_parameter.png 32.04KB
  • beleuchtung_parameter.texture.txt 44 bytes
  • brushed-metal01_albedo.png 1.29MB
  • brushed-metal01_albedo.texture.txt 45 bytes
  • chrom_normal.png 798.30KB
  • chrom_normal.texture.txt 59 bytes
  • chrom_parameter.png 201.92KB
  • chrom_parameter.texture.txt 38 bytes
  • config.txt 1.52KB
  • emblem_usw.jpg 80.61KB
  • emblem_usw.texture.txt 33 bytes
  • f_150_f150-glass_parameter.png 846.99KB
  • f_150_f150-glass_parameter.texture.txt 49 bytes
  • farbe_albedo.png 3.17MB
  • farbe_albedo.texture.txt 35 bytes
  • fiat.trainzmesh 15.89MB
  • glass_albedo.png 26.27KB
  • glass_albedo.texture.txt 35 bytes
  • glass_normal.png 5.36KB
  • glass_normal.texture.txt 59 bytes
  • leder_rot.png 321.72KB
  • leder_rot.texture.txt 32 bytes
  • lod01.trainzmesh 6.41MB
  • lod02.trainzmesh 1.63KB
  • mb_300sl_karosse_wire_143224087_normal.png 5.27KB
  • mb_300sl_karosse_wire_143224087_normal.texture.txt 85 bytes
  • mb_parameter.png 6.51KB
  • mb_parameter.texture.txt 58 bytes
  • rad.png 514.35KB
  • rad.texture.txt 26 bytes
  • seats_basecolor_18.png 842 bytes
  • seats_basecolor_18.texture.txt 41 bytes
  • thumbnail.jpg 10.47KB
  • tread.png 45.22KB
  • tread.texture.txt 28 bytes
  • vehiclelights128.png 309.10KB
  • vehiclelights128.texture.txt 39 bytes
  • verdeck.png 95.17KB
  • verdeck.texture.txt 30 bytes
  • white-leather-texture.jpg 58.76KB
  • white-leather-texture.texture.txt 44 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 496568, 1: 193061, 2: 12, 3: 0, 4: 0
VE111: The meshes in LOD level 4 must total at least 20% fewer polygons than the next higher LOD: 0: 496568, 1: 193061, 2: 12, 3: 0, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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