KarmannGhia_1970_green
<kuid2:68787:200760:24>
Author: | Lotharhake |
Kind: | scenery |
Build: | 4.6 |
Size: | 28.75MB |
Uploaded: | 2025-01-25 |
Website: | hp-trainz.de |
Downloads: |
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KarmannGhia_1970_green
- KarmannGhia_1970_green
- 20002265-.jpg 258.38KB
- 20002265-.texture.txt 32 bytes
- brushed-metal01_albedo.png 5.31KB
- brushed-metal01_albedo.texture.txt 45 bytes
- chrom_normal.png 101.20KB
- chrom_normal.texture.txt 59 bytes
- chrom_parameter.png 5.31KB
- chrom_parameter.texture.txt 38 bytes
- clock.jpg 87.68KB
- clock.texture.txt 19 bytes
- config.txt 1.61KB
- f_150_f150-glass_parameter.png 710.51KB
- f_150_f150-glass_parameter.texture.txt 49 bytes
- farbe_albedo.png 16.74KB
- farbe_albedo.texture.txt 35 bytes
- glass_albedo.png 820 bytes
- glass_albedo.texture.txt 35 bytes
- glass_normal.png 132 bytes
- glass_normal.texture.txt 59 bytes
- karmann.trainzmesh 27.93MB
- karmann_logo2-karmann_logo2.texture.txt 61 bytes
- karmann_logo2.texture.txt 61 bytes
- karmann_logo2.tga 33.04KB
- leder_schwarz.jpg 452.61KB
- leder_schwarz.texture.txt 36 bytes
- license1.texture.txt 31 bytes
- license1.tga 385.04KB
- lights.texture.txt 46 bytes
- lights.tga 553.75KB
- lights_parameter.png 2.12KB
- lights_parameter.texture.txt 39 bytes
- lod01.trainzmesh 10.53MB
- lod01_lack_m.pbrmetal_normal.1001.png 5.27KB
- lod01_lack_m.pbrmetal_normal.1001.texture.txt 80 bytes
- lod02.trainzmesh 1.62KB
- logo.jpg 32.32KB
- logo.texture.txt 27 bytes
- mb_glanz_parameter.png 6.51KB
- mb_glanz_parameter.texture.txt 70 bytes
- radio.jpg 23.14KB
- radio.texture.txt 28 bytes
- tacho.jpg 86.78KB
- tacho.texture.txt 28 bytes
- tank.jpg 97.15KB
- tank.texture.txt 27 bytes
- thumb_colourbox1720558.jpg 11.73KB
- thumb_colourbox1720558.texture.txt 45 bytes
- thumbnail.jpg 16.22KB
- tire.jpg 170.57KB
- tire.texture.txt 27 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 809879, 1: 281694, 2: 12, 3: 0, 4: 0
VE111: The meshes in LOD level 4 must total at least 20% fewer polygons than the next higher LOD: 0: 809879, 1: 281694, 2: 12, 3: 0, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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