Tesla_Model_S_2023_blau_metalic
<kuid2:68787:200767:24>
Author: | Lotharhake |
Kind: | scenery |
Build: | 4.6 |
Size: | 27.89MB |
Uploaded: | 2025-01-25 |
Website: | hp-trainz.de |
Downloads: |
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Tesla_Model_S_2023_blau_metalic
- Tesla_Model_S_2023_blau_metalic
- 146_s.texture.txt 28 bytes
- 146_s.tga 769.04KB
- 146_sd.jpg 7.63KB
- 146_sd.texture.txt 29 bytes
- brakdisc.texture.txt 31 bytes
- brakdisc.tga 769.05KB
- brushed-metal01_albedo.png 5.31KB
- brushed-metal01_albedo.texture.txt 45 bytes
- chrom_normal.png 101.20KB
- chrom_normal.texture.txt 59 bytes
- chrom_parameter.png 5.31KB
- chrom_parameter.texture.txt 38 bytes
- config.txt 1.58KB
- f_150_f150-glass_parameter.png 16.66KB
- f_150_f150-glass_parameter.texture.txt 49 bytes
- farbe_albedo.png 16.71KB
- farbe_albedo.texture.txt 35 bytes
- glass_albedo.png 819 bytes
- glass_albedo.texture.txt 35 bytes
- glass_normal.png 132 bytes
- glass_normal.texture.txt 59 bytes
- leather79bhw.jpg 611.70KB
- leather79bhw.texture.txt 35 bytes
- leder_albedo.png 778.61KB
- leder_albedo.texture.txt 35 bytes
- leder_rot.jpg 30.41KB
- leder_rot.texture.txt 32 bytes
- leder_schwarz.jpg 452.61KB
- leder_schwarz.texture.txt 36 bytes
- leder_schwarz.tga 3.00MB
- license1.texture.txt 31 bytes
- license1.tga 385.04KB
- licht_parameter.png 91.37KB
- licht_parameter.texture.txt 38 bytes
- lod01.trainzmesh 4.99MB
- lod01_lack_m.pbrmetal_normal.1001.png 5.27KB
- lod01_lack_m.pbrmetal_normal.1001.texture.txt 80 bytes
- lod02.trainzmesh 1.61KB
- mb_parameter.png 6.51KB
- mb_parameter.texture.txt 35 bytes
- tesla.trainzmesh 25.39MB
- tesla_model_s_2014_interior_sweep_diffuse.jpg 484.69KB
- tesla_model_s_2014_interior_sweep_diffuse.texture.txt 64 bytes
- thumbnail.jpg 11.12KB
- tire_style02a.texture.txt 36 bytes
- tire_style02a.tga 577.92KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 454933, 1: 69969, 2: 12, 3: 0, 4: 0
VE111: The meshes in LOD level 4 must total at least 20% fewer polygons than the next higher LOD: 0: 454933, 1: 69969, 2: 12, 3: 0, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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