Tesla_Roadster_rot

<kuid2:68787:200781:24>

Author: Lotharhake
Kind: scenery
Build: 4.6
Size: 24.17MB
Uploaded: 2025-01-25
Website: hp-trainz.de
Downloads:
14
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0
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Tesla_Roadster_rot

    Tesla_Roadster_rot
  • 146_sd.jpg 7.63KB
  • 146_sd.texture.txt 29 bytes
  • beleuchtung_parameter.png 32.04KB
  • beleuchtung_parameter.texture.txt 44 bytes
  • brushed-metal01_albedo.png 5.29KB
  • brushed-metal01_albedo.texture.txt 45 bytes
  • chrom_normal.png 101.20KB
  • chrom_normal.texture.txt 59 bytes
  • chrom_parameter.png 5.31KB
  • chrom_parameter.texture.txt 38 bytes
  • color.png 890 bytes
  • color.texture.txt 28 bytes
  • config.txt 1.61KB
  • driver.png 80.34KB
  • driver.texture.txt 29 bytes
  • f_150_f150-glass_parameter.png 16.66KB
  • f_150_f150-glass_parameter.texture.txt 49 bytes
  • fabric004_4k_color.jpeg 363.68KB
  • fabric004_4k_color.texture.txt 42 bytes
  • farbe_albedo.png 16.71KB
  • farbe_albedo.texture.txt 35 bytes
  • glass_albedo.png 819 bytes
  • glass_albedo.texture.txt 35 bytes
  • glass_normal.png 132 bytes
  • glass_normal.texture.txt 59 bytes
  • leder_schwarz.texture.txt 36 bytes
  • leder_schwarz.tga 2.92MB
  • lod01.trainzmesh 7.15MB
  • lod01_lack_m.pbrmetal_normal.1001.png 5.27KB
  • lod01_lack_m.pbrmetal_normal.1001.texture.txt 80 bytes
  • lod02.trainzmesh 1.61KB
  • mb_glanz_parameter.png 6.51KB
  • mb_glanz_parameter.texture.txt 70 bytes
  • sam04_2.jpg 7.62KB
  • sam04_2.texture.txt 30 bytes
  • sidewall.png 690.95KB
  • sidewall.texture.txt 31 bytes
  • tesla.trainzmesh 22.71MB
  • thread.png 243.55KB
  • thread.texture.txt 29 bytes
  • thumbnail.jpg 10.72KB
  • tire23b.texture.txt 30 bytes
  • tire23b.tga 3.00MB
  • vehiclelights128.png 309.10KB
  • vehiclelights128.texture.txt 39 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 608850, 1: 204366, 2: 12, 3: 0, 4: 0
VE111: The meshes in LOD level 4 must total at least 20% fewer polygons than the next higher LOD: 0: 608850, 1: 204366, 2: 12, 3: 0, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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