Station 05

Station 05

<kuid:69518:28032>

Author: james73
Kind: scenery
Build: 1.3
Size: 461.65KB
Uploaded: 2011-04-16
Web-site: glasgowtrainz.fsnet.co.uk/
Loadings:
43
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0
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Station 05

UK style Station Building for situating on Station Platforms. Thanks to Jonny_211 for use of his brick, window and corrugated textures. Based loosely on Glasgow Possil Station on the Lanarkshire and Dunbartonshire Railway, closed in 1964. 557 Polygons. Created by james73. Found in 'Britain -> Station Building' region.

Author: James Houston (AKA james73)

    Station 05
  • $screenshot$.jpg 14.63KB
  • base.texture.txt 27 bytes
  • base.tga 48.53KB
  • brick.texture.txt 28 bytes
  • brick.tga 192.53KB
  • chim.texture.txt 27 bytes
  • chim.tga 12.53KB
  • config.txt 2.92KB
  • corr1.bmp 48.05KB
  • corr1.texture.txt 28 bytes
  • dirtywhiteplanks.bmp 48.05KB
  • dirtywhiteplanks.texture.txt 39 bytes
  • door.texture.txt 27 bytes
  • door.tga 96.53KB
  • door2.texture.txt 28 bytes
  • door2.tga 24.53KB
  • fence-fence.texture.txt 45 bytes
  • fence.bmp 12.05KB
  • fence.texture.txt 28 bytes
  • fence.tga 12.53KB
  • girder.tga 96.53KB
  • night
  • door-door.texture.txt 43 bytes
  • door.bmp 24.05KB
  • night.im 2.78KB
  • sign-sign.texture.txt 43 bytes
  • sign.bmp 3.05KB
  • window-window.texture.txt 47 bytes
  • window.bmp 48.05KB
  • notices.texture.txt 21 bytes
  • notices.tga 48.53KB
  • possil_central_24mar2003.jpg 7.24KB
  • rim.texture.txt 26 bytes
  • rim.tga 24.53KB
  • roof.texture.txt 27 bytes
  • roof.tga 48.53KB
  • sign.texture.txt 27 bytes
  • sign.tga 24.53KB
  • station5.im 48.24KB
  • window1.texture.txt 30 bytes
  • window1.tga 48.53KB
  • window2.texture.txt 30 bytes
  • window2.tga 48.53KB
  • window3.texture.txt 30 bytes
  • window3.tga 48.53KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'fence.tga' is a uniform color.
VE39: The texture 'fence.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 557

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