Dauphine-Police

Dauphine-Police

<kuid2:71949:100408:1>

Author: cadel
Kind: scenery
Build: 3.5 (TS12)
Size: 12.44MB
Uploaded: 2026-01-20
Downloads:
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Dauphine-Police

Another model imported in Google SketchUp and exported to Trainz with RubyTMIX by Cadel with agreament of the author : John Carter - original model at http://animium.com/2018/02/renault-gordini-3d-model.

Author: cadel

    Dauphine-Police
  • config.txt 1.22KB
  • dauphine_police.im 17.36MB
  • rtm_0001.texture.txt 31 bytes
  • rtm_0001.tga 384.02KB
  • rtm_0002.texture.txt 31 bytes
  • rtm_0002.tga 768.02KB
  • rtm_0003-rtm_0003.texture.txt 51 bytes
  • rtm_0003.tga 256.02KB
  • rtm_0004-rtm_0004.texture.txt 51 bytes
  • rtm_0004.tga 64.02KB
  • rtm_0005.texture.txt 31 bytes
  • rtm_0005.tga 768.02KB
  • rtm_0006-rtm_0006.texture.txt 51 bytes
  • rtm_0006.tga 64.02KB
  • rtm_0007.texture.txt 31 bytes
  • rtm_0007.tga 768.02KB
  • rtm_0008-rtm_0008.texture.txt 51 bytes
  • rtm_0008.tga 64.02KB
  • rtm_0009.texture.txt 31 bytes
  • rtm_0009.tga 1.50MB
  • rtm_0010.texture.txt 31 bytes
  • rtm_0010.tga 96.02KB
  • rtm_0011.texture.txt 31 bytes
  • rtm_0011.tga 96.02KB
  • rtm_0012-rtm_0012.texture.txt 51 bytes
  • rtm_0012.tga 1.00MB
  • rtm_0013.texture.txt 31 bytes
  • rtm_0013.tga 192.02KB
  • rtm_0014.texture.txt 31 bytes
  • rtm_0014.tga 768.02KB
  • rtm_0015-rtm_0015.texture.txt 51 bytes
  • rtm_0015.tga 1.00MB
  • rtm_0016.texture.txt 31 bytes
  • rtm_0016.tga 768.02KB
  • rtm_0017-rtm_0017.texture.txt 51 bytes
  • rtm_0017.tga 512.02KB
  • rtm_0018-rtm_0018.texture.txt 51 bytes
  • rtm_0018.tga 64.02KB
  • rtm_0019.texture.txt 31 bytes
  • rtm_0019.tga 192.02KB
  • rtm_0020-rtm_0020.texture.txt 51 bytes
  • rtm_0020.tga 512.02KB
  • thumbnail.jpg 3.62KB

VE166: 41 combined chunks (of 65 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 297734
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 297734
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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