Lockheed Super Constellation L-1049 Eastern Airlines Startup
<kuid2:74222:12288:2>
| Author: | papou |
| Kind: | traincar |
| Build: | 3.5 (TS12) |
| Size: | 3.06MB |
| Uploaded: | 2026-02-21 |
| Website: | ianztrainz.com/index.html |
| Downloads: |
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Lockheed Super Constellation L-1049 Eastern Airlines Startup
A Lockheed Constellation Eastern Airlines startup aircraft. Reskin by Papou with permission.
It operates on invisible track and will load passengers at a suitable landing area.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed set in the script. It lowers at speeds below that speed. The speeds for tilting and landing gear retraction on takeoff may be altered in the string table above - speeds are in kph.
TThe aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid:76656:24050, when placed on track and set to the correct number:
- to start engines, press the B key or use trigger setting 2. An engine start rule is also available for AI.
- flare for landing, V key, or trigger setting 3.
- passenger announcement, H key.
- issue smoke and sound from the tyres when landing, use trigger setting 4.
- the flaps operate automatically at speeds below 200 kph, changeable in the string table above.
- come to a gradual stop on landing, trigger setting 9.
- set speed to 30% of maximum speed, for landing approach, trigger setting 14.
Note: Shadow models are required but cannot be animated to follow aircraft animation. If you do not like the shadow showing on the body of the aircraft, in the config call up the shadow_inv.im file which is an invisible shadow.
See my wepages for further details on using the Action Trigger.
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.
Author: Ian Manion (Vulcan)
- Lockheed Super Constellation L-1049 Eastern Airlines Startup
- after_start.wav 456.83KB
- aircraft150.gse 3.58KB
- base.im 1.53KB
- base.kin 5.84KB
- body.im 276.47KB
- body_connie2.texture.txt 35 bytes
- body_connie2.tga 3.00MB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- flaps.im 3.69KB
- flaps.kin 19.81KB
- flashers.im 1.47KB
- green_glass.texture.txt 34 bytes
- green_glass.tga 13.04KB
- prop.bmp 192.05KB
- prop.im 8.25KB
- prop.kin 3.03KB
- propdisks.im 5.17KB
- propdisks.kin 30.88KB
- propeller-prop.texture.txt 48 bytes
- propeller.im 8.25KB
- propeller.kin 3.03KB
- propeller.texture.txt 32 bytes
- propeller.tga 193.04KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- tanks.im 13.30KB
- tyresanim.im 18.84KB
- tyresanim.kin 3.03KB
- tyresanim_front.im 17.70KB
- tyresanim_front.kin 3.04KB
- tyresanim_main.im 18.84KB
- tyresanim_main.kin 3.04KB
- wheels.im 38.68KB
- wheels.kin 86.24KB
- config.txt 13.00KB
- engine.wav 324.94KB
- preview.jpg 18.10KB
- shadow.im 1.33KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- start.wav 693.91KB
- stop.wav 579.88KB
- tyres.wav 56.96KB
body
shadow
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