North American B-25J Mitchell USAF Italy 1944 Startup
Details

North American B-25J Mitchell USAF Italy 1944 Startup

<kuid2:74222:12646:1>

Author: papou
Kind: traincar
Build: 3.5 (TS12)
Size: 2.77MB
Uploaded: 2025-12-08
Website: ianztrainz.com/index.html
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North American B-25J Mitchell USAF Italy 1944 Startup

A North American B-25J aircraft startup model. U.S.Air Force bsed in Italy, 1944. Reskin by Papou with permission

It operates on invisible track and will load passengers at a suitable landing area. The aircraft does not drop bombs, but has an automatically operating landing gear. This retracts at takeoff speed (160 kph) set in the script. It lowers at speeds below 160kph. The speeds for tilting and landing gear retraction on takeoff may be altered in the string table above - speeds are in kph.
The aircraft initially has the engines stopped. Use the B key to start or stop the engines. For AI operations, use the Aircraft Engine Start Rule, kuid2:60238:80004:1
It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view. The aircraft will load and unload passengers at suitable airports.
The aircraft has animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid2:76656:24060:1, when placed on track and set to the correct number:
- initially the propellers are stationary, use the B key or triggger setting 2 to start or stop the engines;
- it will flare on landing, use the V key or trigger setting 3
- emit smoke and sound from the tyres when landing, trigger setting 4
- the flaps operate automatically at speeds below 200 kph, changeable in the string table above.
- come to a gradual stop on landing, trigger setting 9.
- set speed to 40% of maximum speed, for landing approach, trigger setting 14.

Author: Ian Manion (Vulcan)

    North American B-25J Mitchell USAF Italy 1944 Startup
  • aircraft246.gs 13.43KB
  • body
  • base.im 1.50KB
  • base.kin 10.75KB
  • body.im 243.39KB
  • body2.texture.txt 28 bytes
  • body2.tga 3.00MB
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • flaps.im 8.74KB
  • flaps.kin 23.25KB
  • flashers.im 1.57KB
  • glass.texture.txt 28 bytes
  • glass.tga 13.04KB
  • gunners.im 57.00KB
  • guns.im 46.13KB
  • guns.kin 29.57KB
  • night.im 1.06KB
  • pilots.texture.txt 29 bytes
  • pilots.tga 193.04KB
  • prop3.bmp 192.05KB
  • prop3.im 11.21KB
  • prop3.kin 3.03KB
  • prop3_yellow-prop3.texture.txt 52 bytes
  • prop3_yellow.tga 193.04KB
  • propdisk.im 4.69KB
  • propdisk.kin 14.27KB
  • shadowblack.texture.txt 34 bytes
  • shadowblack.tga 1.79KB
  • tailgun1.im 16.97KB
  • tailgun2.im 16.39KB
  • wheels.im 52.34KB
  • wheels.kin 58.52KB
  • config.txt 12.84KB
  • engine.wav 355.80KB
  • preview.jpg 44.67KB
  • shadow
  • shadow.im 25.31KB
  • shadow_inv.im 1.33KB
  • shadowblack.texture.txt 34 bytes
  • shadowblack.tga 1.79KB
  • start.wav 791.04KB
  • stop.wav 626.04KB
  • tyres.wav 56.96KB
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