BAE Hawk Trainer T1 Red Arrows startup
<kuid2:74222:12863:1>
| Author: | papou |
| Kind: | traincar |
| Build: | 3.5 (TS12) |
| Size: | 3.33MB |
| Uploaded: | 2025-12-06 |
| Website: | ianztrainz.com/index.html |
| Downloads: |
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BAE Hawk Trainer T1 Red Arrows startup
A BAE Hawk trainer T1, startup model. Colours of the Red Arrows aerobatic team. Reskin by Papou with permission.
It operates on invisible track. It is set up for carrier operations.
The aircraft has an automatically operating landing gear. This retracts at takeoff speed set in the script, and lowers at speeds below that setting. The speeds for tilting, landing gear retraction on takeoff may be altered in the string table above - speeds are in kph. It does not have an operating interior, but does have various exterior views based on an invisible interior, use the [ and ] keys from the interior view.
The aircraft will load fuel tanks (products) to the wing pylons but they are not animated in this model. Initially it is fully configured. You can alter or delete the mix of products on load hardpoints in Surveyor - use the ? button.
Some of my airports will load or unload products on aircraft. The missiles (tanks) will not be unloaded at an airport, but if you come in clean, the airport will upload missiles to the hardpoints.
The aircraft has a number of animations that can be operated by keyboard keys, or the Aircraft Action Trigger, kuid2:76656:24060:1, when placed on track and set to the correct number:
- to start engines, press the B key or trigger setting 2. An engine start rule is also available for AI;
- open canopy, H key;
- flare the aircraft for landing or on takeoff, use the V key, or trigger setting 3;
- tyre smoke on landing, use trigger setting 4;
- drag chute deployment on landing, use trigger setting 5;
- issue tail flares, use trigger setting number 6;
- to lower the tail hook, trigger setting 7;
- catapult launch, use trigger setting number 8;
- trapping on landing (instant stop), use trigger setting number 9;
- bolter - overshoot arrester wires, relaunch - use trigger setting number 12;
- set speed to 40% of maximum speed, for landing approach, trigger setting 14;
- use speed brakes for a 10 seconds, trigger setting 16;
Military and commercial aircraft sometimes use the same keys and trigger settings for differerent animations. If you find conflict on the same route, set the train priority of the trigger for a particular aircraft to a different value to differentiate.
Author: Ian Manion (Vulcan)
- BAE Hawk Trainer T1 Red Arrows startup
- aircraft301.gs 16.83KB
- base.im 1.52KB
- base.kin 7.24KB
- body.im 114.31KB
- body.texture.txt 27 bytes
- body.tga 3.00MB
- canopy.im 10.31KB
- canopy.kin 7.24KB
- chute.texture.txt 28 bytes
- chute.tga 25.04KB
- dragchute.im 35.65KB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- exhaust0.im 1.25KB
- flaps.im 6.08KB
- flaps.kin 10.04KB
- flare_base.texture.txt 33 bytes
- flare_base.tga 13.04KB
- flare_refl-flare_refl.texture.txt 55 bytes
- flare_refl.texture.txt 33 bytes
- flare_refl.tga 4.04KB
- flashers.im 1.58KB
- glass.texture.txt 28 bytes
- glass.tga 13.04KB
- goshawk.texture.txt 30 bytes
- goshawk.tga 3.00MB
- pilot.im 36.19KB
- pilot_alphajet.texture.txt 37 bytes
- pilot_alphajet.tga 193.04KB
- pilot_f16.texture.txt 32 bytes
- pilot_f16.tga 193.04KB
- pilot_rear.im 36.19KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- wheels.im 130.67KB
- wheels.kin 102.87KB
- chutesnap.wav 61.59KB
- config.txt 11.75KB
- engine.wav 170.82KB
- flare.wav 24.46KB
- gun3.wav 86.17KB
- preview.jpg 37.50KB
- shadow.im 27.40KB
- shadow_inv.im 1.33KB
- shadowblack.texture.txt 34 bytes
- shadowblack.tga 1.79KB
- start.wav 170.82KB
- stop.wav 372.97KB
- turbine.wav 369.15KB
- tyres.wav 56.96KB
body
shadow
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