victorianstrlmpdbl
<kuid2:78865:40003:1>
| Author: | diecastgalore |
| Kind: | scenery |
| Build: | 1.5 (Ultimate Trainz Collection) |
| Size: | 28.72KB |
| Uploaded: | 2019-03-06 |
| Downloads: |
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victorianstrlmpdbl
double globe version of victorian street lamp
Author: Ron Gore
- victorianstrlmpdbl
- config.txt 2.11KB
- lampart.texture 10.86KB
- castlite.tga 64.04KB
- lampart.texture 10.86KB
- night.im 22.75KB
- victorianstrlmpdbl.im 38.86KB
night
VE168: File 'lampart.texture' is not a valid compiled texture file for 'arc:fld:$(original)/hash-FB||kuid2 78865 40003 1.tzarc|'
VE165: Texture 'lampart.texture' is missing or could not be loaded in mesh 'victorianstrlmpdbl.im', material '*victorianstrlmpdbl*586903BE*mtl #0*m.onetex'.
VE165: Texture 'lampart.texture' is missing or could not be loaded in mesh 'victorianstrlmpdbl.im', material '*victorianstrlmpdbl*586903BE*mtl #0*m.onetex'.
VE168: File 'night/lampart.texture' is not a valid compiled texture file for 'arc:fld:$(original)/hash-FB||kuid2 78865 40003 1.tzarc|'
VE165: Texture 'night/lampart.texture' is missing or could not be loaded in mesh 'night/night.im', material '*night*9AB68355*mtl #0*m.onetex'.
VE65: The *.texture.txt file is missing for texture resource 'lampart.texture'.
VE65: The *.texture.txt file is missing for texture resource 'night/lampart.texture'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *victorianstrlmpdbl*586903BE*mtl #0*m.onetex in mesh file victorianstrlmpdbl.im has no texture assigned to a required slot: texture0
VE217: Material *victorianstrlmpdbl*586903BE*mtl #0*m.onetex in mesh file victorianstrlmpdbl.im has no texture assigned to a required slot: texture0
VE217: Material *night*9AB68355*mtl #0*m.onetex in mesh file night/night.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE22: Missing or invalid selection for tag 'category-region' in 'scenery'.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 558
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