TTTE - SCRAP - Scrap tender 2

TTTE - SCRAP - Scrap tender 2

<kuid:810072:100499>

Author: Jje09
Kind: scenery
Build: 4.6 (TRS19)
Size: 72.30MB
Uploaded: 2025-11-01
Website: sodorworkshops.com
Downloads:
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TTTE - SCRAP - Scrap tender 2

Scrap piece

    TTTE - SCRAP - Scrap tender 2
  • config.txt 957 bytes
  • mesh
  • hole_whl_albedo.png 2.04MB
  • hole_whl_albedo.texture.txt 36 bytes
  • hole_whl_normal.png 3.28MB
  • hole_whl_normal.texture.txt 61 bytes
  • hole_whl_parameter.png 3.23MB
  • hole_whl_parameter.texture.txt 69 bytes
  • main.lm.txt 245 bytes
  • old_tender_main1_albedo.png 3.31MB
  • old_tender_main1_albedo.texture.txt 44 bytes
  • old_tender_main1_normal.png 6.00MB
  • old_tender_main1_normal.texture.txt 69 bytes
  • old_tender_main1_parameter.png 5.05MB
  • old_tender_main1_parameter.texture.txt 85 bytes
  • old_tender_main2_albedo.png 3.06MB
  • old_tender_main2_albedo.texture.txt 44 bytes
  • old_tender_main2_normal.png 6.31MB
  • old_tender_main2_normal.texture.txt 69 bytes
  • old_tender_main2_parameter.png 5.43MB
  • old_tender_main2_parameter.texture.txt 85 bytes
  • old_tender_main3_albedo.png 2.84MB
  • old_tender_main3_albedo.texture.txt 44 bytes
  • old_tender_main3_normal.png 6.38MB
  • old_tender_main3_normal.texture.txt 69 bytes
  • old_tender_main3_parameter.png 5.15MB
  • old_tender_main3_parameter.texture.txt 85 bytes
  • old_tender_main4_albedo.png 3.23MB
  • old_tender_main4_albedo.texture.txt 44 bytes
  • old_tender_main4_normal.png 6.08MB
  • old_tender_main4_normal.texture.txt 69 bytes
  • old_tender_main4_parameter.png 5.15MB
  • old_tender_main4_parameter.texture.txt 85 bytes
  • tender.trainzmesh 8.61MB
  • screenshot.jpg 26.62KB

VE83: The file 'mesh/main.lm' is provided in LM format despite having no attachment points and no animation support. This may have a negative impact on performance.
VE84: The file 'mesh/main.lm' is provided in LM format despite containing only a single mesh. This may have a negative impact on performance.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 197912, 1: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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