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Blok 10 p - 02a
<kuid:81596:25047>
Author: | banita |
Kind: | scenery |
Build: | 2.0 |
Size: | 1.59MB |
Uploaded: | 2019-07-06 |
Web-site: | wuwuwu.jeszcze-nie-mam.com.pl ;) |
Loadings: |
100
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Blok 10 p - 02a
Dwuklatkowy dziesieciopietrowy wiezowiec z wielkiej plyty, jakich wiele w naszych miastach
Author: graBASH
- Blok 10 p - 02a
- balkon5a.texture.txt 31 bytes
- balkon5a.tga 96.04KB
- beton.texture.txt 28 bytes
- beton.tga 48.04KB
- blok1002a.im 89.26KB
- config.txt 1.78KB
- dach.texture.txt 27 bytes
- dach.tga 96.04KB
- dol.texture.txt 26 bytes
- dol.tga 24.04KB
- front3a.texture.txt 30 bytes
- front3a.tga 384.04KB
- front5a.texture.txt 30 bytes
- front5a.tga 768.04KB
- gora.texture.txt 27 bytes
- gora.tga 24.04KB
- klwejscie01.texture.txt 34 bytes
- klwejscie01.tga 48.04KB
- klwejscie02.texture.txt 34 bytes
- klwejscie02.tga 96.04KB
- klwejscie03.texture.txt 34 bytes
- klwejscie03.tga 12.04KB
- klwejscie04.texture.txt 34 bytes
- klwejscie04.tga 1.54KB
- balkon5a-balkon5anoc.texture.txt 54 bytes
- balkon5a.tga 96.04KB
- balkon5anoc.bmp 33.05KB
- front3anoc-front3anoc.texture.txt 55 bytes
- front3anoc.bmp 33.05KB
- front3anoc.tga 96.02KB
- front5anoc-front5bnoc.texture.txt 55 bytes
- front5anoc.tga 192.02KB
- front5bnoc.bmp 65.05KB
- noc.im 4.23KB
- tyl3a-tyl3anoc.texture.txt 48 bytes
- tyl3a.tga 96.04KB
- tyl3anoc.bmp 33.05KB
- tyl3b-tyl3bnoc.texture.txt 48 bytes
- tyl3b.tga 96.04KB
- tyl3bnoc.bmp 33.05KB
- obbalkonu1.texture.txt 33 bytes
- obbalkonu1.tga 3.04KB
- obbalkonu2.texture.txt 33 bytes
- obbalkonu2.tga 3.04KB
- obbalkonu3-obbalkonu3alfa.texture.txt 59 bytes
- obbalkonu3.tga 3.04KB
- obbalkonu3alfa.bmp 2.05KB
- tyl3a.texture.txt 28 bytes
- tyl3a.tga 96.04KB
- tyl3b.texture.txt 28 bytes
- tyl3b.tga 96.04KB
- winda.texture.txt 28 bytes
- winda.tga 12.04KB
noc
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 17 combined chunks (of 17 source) in .im file:
VE62: Required container 'thumbnails' is missing.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1084
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