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Blok 10 p - 02b
<kuid:81596:25048>
Author: | banita |
Kind: | scenery |
Build: | 2.0 |
Size: | 536.60KB |
Uploaded: | 2019-07-18 |
Web-site: | wuwuwu.jeszcze-nie-mam.com.pl ;) |
Loadings: |
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Blok 10 p - 02b
Dwuklatkowy dziesieciopietrowy wiezowiec z wielkiej plyty ale dodatkowo ocieplony, jakich wiele w naszych miastach
Author: graBASH
- Blok 10 p - 02b
- balkon5c.texture.txt 31 bytes
- balkon5c.tga 96.04KB
- beton.texture.txt 28 bytes
- beton.tga 48.04KB
- blok1002b.im 89.02KB
- config.txt 1.80KB
- dach.texture.txt 27 bytes
- dach.tga 96.04KB
- dolk.texture.txt 27 bytes
- dolk.tga 3.04KB
- front3bk.texture.txt 31 bytes
- front3bk.tga 384.04KB
- front5ak.texture.txt 31 bytes
- front5ak.tga 768.04KB
- gorak.texture.txt 28 bytes
- gorak.tga 12.04KB
- klwejscie01.texture.txt 34 bytes
- klwejscie01.tga 48.04KB
- klwejscie02.texture.txt 34 bytes
- klwejscie02.tga 96.04KB
- klwejscie03.texture.txt 34 bytes
- klwejscie03.tga 12.04KB
- klwejscie04.texture.txt 34 bytes
- klwejscie04.tga 1.54KB
- balkon5c-balkon5cnoc.texture.txt 54 bytes
- balkon5c.tga 96.04KB
- balkon5cnoc.bmp 33.05KB
- front3bknoc-front3bknoc.texture.txt 57 bytes
- front3bknoc.bmp 33.05KB
- front3bknoc.tga 96.04KB
- front5aknoc-front5aknoc.texture.txt 57 bytes
- front5aknoc.bmp 65.05KB
- front5aknoc.tga 192.04KB
- noc.im 4.40KB
- tyl3ak-tyl3aknoc.texture.txt 50 bytes
- tyl3ak.tga 96.04KB
- tyl3aknoc.bmp 33.05KB
- tyl3bk-tyl3bknoc.texture.txt 50 bytes
- tyl3bk.tga 96.04KB
- tyl3bknoc.bmp 33.05KB
- obbalkonu1.texture.txt 33 bytes
- obbalkonu1.tga 3.04KB
- obbalkonu2.texture.txt 33 bytes
- obbalkonu2.tga 3.04KB
- obbalkonu3-obbalkonu3alfa.texture.txt 59 bytes
- obbalkonu3.tga 3.04KB
- obbalkonu3alfa.bmp 2.05KB
- tyl3ak.texture.txt 29 bytes
- tyl3ak.tga 96.04KB
- tyl3bk.texture.txt 29 bytes
- tyl3bk.tga 96.04KB
noc
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'dolk.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1084
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