Аsg Маз 500 самосвал у
<kuid:824435:100212>
Author: | OSTolkachev |
Kind: | scenery |
Build: | 3.2 |
Size: | 1.91MB |
Uploaded: | 2024-08-28 |
Loadings: |
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Аsg Маз 500 самосвал у
- Аsg Маз 500 самосвал у
- bak2.jpg 20.11KB
- bak2.texture.txt 27 bytes
- bak2n.texture.txt 74 bytes
- bak2n.tga 48.04KB
- bok1.jpg 58.69KB
- bok1.texture.txt 27 bytes
- bok1_lod1.jpg 6.05KB
- bok1_lod1.texture.txt 32 bytes
- bok1n.texture.txt 74 bytes
- bok1n.tga 48.04KB
- config.txt 1,005 bytes
- d_avto_maz500_samosval.im 350.49KB
- d_avto_maz500_samosval.lm.txt 281 bytes
- d_avto_maz500_samosval_lod1.im 232.47KB
- d_avto_maz500_samosval_lod2.im 3.00KB
- fara2.jpg 1.51KB
- fara2.texture.txt 28 bytes
- kolo.jpg 5.59KB
- kolo.texture.txt 27 bytes
- kolop4-lod1.jpg 1.75KB
- kolop4-lod1.texture.txt 34 bytes
- kolop4.jpg 19.38KB
- kolop4.texture.txt 29 bytes
- kolop4n.texture.txt 76 bytes
- kolop4n.tga 48.04KB
- koloz4.jpg 19.72KB
- koloz4.texture.txt 29 bytes
- koloz4n.texture.txt 76 bytes
- koloz4n.tga 48.04KB
- krisha2-lod2.jpg 454 bytes
- krisha2-lod2.texture.txt 35 bytes
- krisha2.jpg 42.50KB
- krisha2.texture.txt 30 bytes
- krisha2n.texture.txt 77 bytes
- krisha2n.tga 48.04KB
- kuzov-lod2.jpg 488 bytes
- kuzov-lod2.texture.txt 33 bytes
- misc1a-lod1.jpg 9.16KB
- misc1a-lod1.texture.txt 34 bytes
- misc1a.jpg 121.44KB
- misc1a.texture.txt 29 bytes
- misc4aburn.jpg 43.32KB
- misc4aburn.texture.txt 33 bytes
- misc5a.jpg 19.23KB
- misc5a.texture.txt 29 bytes
- misc7.jpg 188.25KB
- misc7.texture.txt 28 bytes
- misc8a.jpg 88.86KB
- misc8a.texture.txt 29 bytes
- misc8a.tga 48.04KB
- misc8a_lod1.jpg 6.02KB
- misc8a_lod1.texture.txt 34 bytes
- d_avto_maz500_samosval_night.im 6.81KB
- fara2night.jpg 1.51KB
- fara2night.texture.txt 33 bytes
- pered5.jpg 56.10KB
- pered5.texture.txt 29 bytes
- pered5.tga 48.04KB
- pered5_lod1.jpg 6.48KB
- pered5_lod1.texture.txt 34 bytes
- thumbnail.jpg 622.49KB
night
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 5768
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