GWR CXV Gunpowder Van
<kuid2:86627:1572:2>
Author: | johnwhelan |
Kind: | traincar |
Build: | 2.4 |
Size: | 576.77KB |
Uploaded: | 2019-10-19 |
Web-site: | trainz-carriage-wagon-works.com/ |
Loadings: |
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GWR CXV Gunpowder Van
GWR CXV Gunpowder Van
Very much a team effort with thanks to the beta testers and those who created the items it depends on.
It also has working BlueStar couplers courtesy of a Paul Hobb's example and Eldavo's NumberIt running
numbers script.
N.B. if you reskin this item you will need to move the running numbers in the GMAX mesh.
Contact the John Whelan for the mesh or for assistance doing this. Lod 788/ 692 / 496 polys
Author: JohnWhelan
- GWR CXV Gunpowder Van
- alphanumber_0.tga 1.79KB
- alphanumber_1.tga 1.79KB
- alphanumber_2.tga 1.79KB
- alphanumber_3.tga 1.79KB
- alphanumber_4.tga 1.79KB
- alphanumber_5.tga 1.79KB
- alphanumber_6.tga 1.79KB
- alphanumber_7.tga 1.79KB
- alphanumber_8.tga 1.79KB
- alphanumber_9.tga 1.79KB
- art_512.texture.txt 46 bytes
- art_512.tga 48.53KB
- art_icon.texture.txt 67 bytes
- art_icon.tga 32.53KB
- 512by512cplus5percent med.texture.txt 48 bytes
- 512by512cplus5percent med.tga 193.04KB
- 512by512cplus5percent sma.texture.txt 48 bytes
- 512by512cplus5percent sma.tga 49.04KB
- 512by512cplus5percent.texture.txt 44 bytes
- 512by512cplus5percent.tga 769.04KB
- black.texture.txt 28 bytes
- black.tga 1.08KB
- body.im 48.45KB
- body.lm.txt 258 bytes
- body_med.im 39.78KB
- body_sma.im 31.06KB
- buffer end .texture.txt 34 bytes
- buffer end .tga 1.79KB
- digit_1.texture.txt 30 bytes
- digit_1.tga 4.04KB
- digit_2.texture.txt 30 bytes
- digit_2.tga 4.04KB
- digit_3.texture.txt 30 bytes
- digit_3.tga 4.04KB
- digit_4.texture.txt 30 bytes
- digit_4.tga 4.04KB
- digit_5.texture.txt 30 bytes
- digit_5.tga 4.04KB
- digit_6.texture.txt 30 bytes
- digit_6.tga 4.04KB
- silver.texture.txt 29 bytes
- silver.tga 1.08KB
- black.texture.txt 29 bytes
- black.tga 587 bytes
- shadow.im 7.13KB
- bluestar_1907_n.gs 14.89KB
- config.txt 5.63KB
- reskin240.jpg 16.30KB
asset_alpha_numbers
asset_art
asset_body
asset_shadow
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