China Clay 2
<kuid:86627:1847>
Author: | johnwhelan |
Kind: | traincar |
Build: | 2.4 |
Size: | 402.10KB |
Uploaded: | 2021-12-23 |
Web-site: | trainz-carriage-wagon-works.com/ |
Loadings: |
17
-
+
|
China Clay 2
Four wheeled , 5 plank wagons, with linking chains, covered with a tarpaulin for the transporting of China clay and other similar products in early BR running numbers. Photography by Paul Bartlett. Very much a team effort with thanks to the beta testers and those who created the items it depends on. It has working BlueStar couplers courtesy of a Paul Hobb's example and Eldavo's NumberIt running numbers script. N.B. if you reskin this item you will need to move the running numbers in the GMAX mesh. Contact the creator for the mesh or for assistance doing this. Lod 336 / 288 / 216 polys
Author: JohnWhelan
- China Clay 2
- alphanumber_0.tga 1.79KB
- alphanumber_1.tga 1.79KB
- alphanumber_2.tga 1.79KB
- alphanumber_3.tga 1.79KB
- alphanumber_4.tga 1.79KB
- alphanumber_5.tga 1.79KB
- alphanumber_6.tga 1.79KB
- alphanumber_7.tga 1.79KB
- alphanumber_8.tga 1.79KB
- alphanumber_9.tga 1.79KB
- art_512.texture.txt 46 bytes
- art_512.tga 48.53KB
- art_icon.texture.txt 67 bytes
- art_icon.tga 32.53KB
- body.im 21.57KB
- body.lm.txt 257 bytes
- body_low.im 11.44KB
- body_med.im 19.13KB
- cs_skin.texture.txt 30 bytes
- cs_skin.tga 385.04KB
- cs_skin_low.texture.txt 34 bytes
- cs_skin_low.tga 25.04KB
- cs_skin_med.texture.txt 34 bytes
- cs_skin_med.tga 97.04KB
- digit_1.texture.txt 30 bytes
- digit_1.tga 1.05KB
- digit_2.texture.txt 30 bytes
- digit_2.tga 1.05KB
- digit_3.texture.txt 30 bytes
- digit_3.tga 1.05KB
- digit_4.texture.txt 30 bytes
- digit_4.tga 1.05KB
- digit_5.texture.txt 30 bytes
- digit_5.tga 1.05KB
- digit_6.texture.txt 30 bytes
- digit_6.tga 1.05KB
- black.texture.txt 29 bytes
- black.tga 587 bytes
- shadow.im 13.36KB
- bluestar_1907_n.gs 14.89KB
- config.txt 6.20KB
- reskin240.jpg 17.05KB
asset_alpha_numbers
asset_art
asset_body
asset_shadow
User photos
No one has added a photo of this object yet
Comments:
Sign in to post a comment