Taunton House set2 med
<kuid2:87158:2137:1>
| Author: | angelah |
| Kind: | scenery |
| Build: | 2.8 (Trainz Classics 3) |
| Size: | 1.55MB |
| Uploaded: | 2025-10-25 |
| Website: | angelajane.fireflyinternet.co.uk |
| Downloads: |
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Taunton House set2 med
Taunton_House_set2_med
Author: angelah
- Taunton House set2 med
- black.texture.txt 28 bytes
- black.tga 48.53KB
- bricks1.texture.txt 30 bytes
- bricks1.tga 96.53KB
- concrete1.texture.txt 32 bytes
- concrete1.tga 192.53KB
- config.txt 1.36KB
- fence_overlap2cut.texture.txt 40 bytes
- fence_overlap2cut.tga 48.53KB
- fence_palingcut.texture.txt 38 bytes
- fence_palingcut.tga 12.53KB
- flagstone_4set.texture.txt 37 bytes
- flagstone_4set.tga 48.53KB
- h11map.texture.txt 29 bytes
- h11map.tga 192.53KB
- h12_window_toplight.texture.txt 42 bytes
- h12_window_toplight.tga 24.53KB
- h12map.texture.txt 29 bytes
- h12map.tga 192.53KB
- h13map.texture.txt 29 bytes
- h13map.tga 192.53KB
- h13render2yellow256.texture.txt 42 bytes
- h13render2yellow256.tga 192.53KB
- h14map.texture.txt 29 bytes
- h14map.tga 192.53KB
- hhss1_bricks1_256.texture.txt 40 bytes
- hhss1_bricks1_256.tga 192.53KB
- house1_door2.texture.txt 35 bytes
- house1_door2.tga 24.53KB
- render_brick_white256.texture.txt 44 bytes
- render_brick_white256.tga 192.53KB
- render_brick_white512.texture.txt 44 bytes
- render_brick_white512.tga 768.53KB
- taunton_house_set2_med.im 291.75KB
- taunton_house_set2_med.jpg 8.15KB
- terracotta2.texture.txt 34 bytes
- terracotta2.tga 3.53KB
- tiles_dark512.texture.txt 36 bytes
- tiles_dark512.tga 768.53KB
- tiles_light512.texture.txt 37 bytes
- tiles_light512.tga 768.53KB
- white_off.texture.txt 32 bytes
- white_off.tga 48.53KB
- yard_gravel2.texture.txt 35 bytes
- yard_gravel2.tga 48.53KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 21 combined chunks (of 21 source) in .im file:
VE39: The texture 'black.tga' is a uniform color.
VE39: The texture 'white_off.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 4100
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