Bogey 2te10 rear

Bogey 2te10 rear

<kuid2:914307:100101:2>

Author: AGON
Kind: bogey
Build: 4.6
Size: 48.33MB
Uploaded: 2024-03-05
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Bogey 2te10 rear

Bogey 2te10 rear

    Bogey 2te10 rear
  • 2te10m - bodi-rear_para.m.pbrmetal_albedo.png 842.35KB
  • 2te10m - bodi-rear_para.m.pbrmetal_albedo.texture.txt 115 bytes
  • 2te10m - bodi-rear_para.m.pbrmetal_normal.png 235.60KB
  • 2te10m - bodi-rear_para.m.pbrmetal_normal.texture.txt 140 bytes
  • 2te10m - bodi-rear_para.m.pbrmetal_parameter.png 724.39KB
  • 2te10m - bodi-rear_para.m.pbrmetal_parameter.texture.txt 121 bytes
  • 2te10m - bodi-rear_tegi.m.pbrmetal_albedo.png 5.54MB
  • 2te10m - bodi-rear_tegi.m.pbrmetal_albedo.texture.txt 115 bytes
  • 2te10m - bodi-rear_tegi.m.pbrmetal_normal.png 2.21MB
  • 2te10m - bodi-rear_tegi.m.pbrmetal_normal.texture.txt 140 bytes
  • 2te10m - bodi-rear_tegi.m.pbrmetal_parameter.png 8.44MB
  • 2te10m - bodi-rear_tegi.m.pbrmetal_parameter.texture.txt 121 bytes
  • 2te10m - bodi-rear_telega.m.pbrmetal_albedo.png 3.37MB
  • 2te10m - bodi-rear_telega.m.pbrmetal_albedo.texture.txt 119 bytes
  • 2te10m - bodi-rear_telega.m.pbrmetal_normal.png 1.57MB
  • 2te10m - bodi-rear_telega.m.pbrmetal_normal.texture.txt 144 bytes
  • 2te10m - bodi-rear_telega.m.pbrmetal_parameter.png 7.10MB
  • 2te10m - bodi-rear_telega.m.pbrmetal_parameter.texture.txt 125 bytes
  • 2te10m - bodi-rear_trubi.m.pbrmetal_albedo.png 3.02MB
  • 2te10m - bodi-rear_trubi.m.pbrmetal_albedo.texture.txt 117 bytes
  • 2te10m - bodi-rear_trubi.m.pbrmetal_normal.png 200.30KB
  • 2te10m - bodi-rear_trubi.m.pbrmetal_normal.texture.txt 142 bytes
  • 2te10m - bodi-rear_trubi.m.pbrmetal_parameter.png 5.59MB
  • 2te10m - bodi-rear_trubi.m.pbrmetal_parameter.texture.txt 123 bytes
  • 2te10m - bodi-reartrs19.lm.txt 342 bytes
  • 2te10m - bodi-reartrs19.trainzmesh 14.26MB
  • 2te10m - bodi-reartrs19_lod1.trainzmesh 5.09MB
  • 2te10m - bodi-reartrs19_lod2.trainzmesh 3.05MB
  • anim.kin 5.16KB
  • config.txt 1.32KB
  • thumbnail.jpg 23.63KB

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 139416, 1: 44362, 2: 24962, 3: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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