5th Company Washington Artillery 3

5th Company Washington Artillery 3

<kuid:93368:100062>

Author: Marek_2
Kind: scenery
Build: 1.3
Size: 969.73KB
Uploaded: 2011-04-16
Loadings:
5
-
0
+

5th Company Washington Artillery 3

5th Company Washington Artillery 3

    5th Company Washington Artillery 3
  • 14th face.bmp 192.05KB
  • 14th face.texture.txt 32 bytes
  • 14th kap.bmp 192.05KB
  • 14th kap.texture.txt 31 bytes
  • 14th sh-14th kap.texture.txt 50 bytes
  • 14th sh.bmp 192.05KB
  • 14th sh.texture.txt 30 bytes
  • 14th teennesse.bmp 192.05KB
  • 14th teennesse.texture.txt 37 bytes
  • 14th tsg1.bmp 192.05KB
  • 14th tsg1.texture.txt 32 bytes
  • 5th company washington artillery.bmp 17.05KB
  • 5th company washington artillery.texture.txt 55 bytes
  • 5thcompwaart3.im 522.88KB
  • artilery.bmp 192.05KB
  • artilery.texture.txt 31 bytes
  • artilery1.bmp 192.05KB
  • artilery_w-artilery1.texture.txt 54 bytes
  • artilery_w.bmp 192.05KB
  • artilery_w.texture.txt 33 bytes
  • confederate1.jpg 172.08KB
  • confederate1.texture.txt 35 bytes
  • config.txt 922 bytes
  • drab_concrete.texture.txt 36 bytes
  • drab_concrete.tga 192.53KB
  • musket-musket1.texture.txt 48 bytes
  • musket.jpg 54.00KB
  • musket1.jpg 22.48KB
  • sabre-sabre1.texture.txt 46 bytes
  • sabre.jpg 36.00KB
  • sabre1.jpg 33.73KB
  • sg_surface58-64.bmp 12.05KB
  • sg_surface58-64.texture.txt 38 bytes
  • uniform.jpg 177.35KB
  • uniform.texture.txt 30 bytes
  • uniform2.jpg 51.91KB
  • uniform2.texture.txt 31 bytes
  • usa.bmp 65.05KB
  • usa.texture.txt 26 bytes

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 18 combined chunks (of 20 source) in .im file:
VE166: 18 combined chunks (of 20 source) in .im file:
VE62: Required container 'thumbnails' is missing.
VE39: The texture '14th sh.bmp' is a uniform color.
VE39: The texture '14th sh.bmp' is a uniform color.
VE39: The texture '14th teennesse.bmp' is a uniform color.
VE22: Missing or invalid selection for tag 'category-era' in 'scenery'.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 7444

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