HOTT Bogey Kalaka III
Kalaka III. Hungarian passenger car bogey
Author: kBagyula
- HOTT Bogey Kalaka III
- anim.kin 3.79KB
- config.txt 2.37KB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 30 bytes
- envm_wheel.texture.txt 31 bytes
- envm_wheel.tga 8.53KB
- k7-alpha.tga 9.79KB
- k7-k7-alpha.texture.txt 42 bytes
- k7.tga 9.79KB
- kalaka.texture.txt 27 bytes
- kalaka.tga 385.04KB
- kalaka3_240.jpg 5.75KB
- kalaka3_bogey.im 162.72KB
- kalaka3_bogey.lm.txt 399 bytes
- kalaka3_bogey_hi_med.im 123.36KB
- kalaka3_bogey_low.im 83.53KB
- kalaka3_bogey_med.im 108.10KB
- black.texture.txt 26 bytes
- black.tga 812 bytes
- kalaka3_shadow.im 3.88KB
- mav_wheels.texture.txt 31 bytes
- mav_wheels.tga 769.04KB
kalaka3_shadow
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'envm_wheel.tga' is a uniform color.
VE39: The texture 'kalaka3_shadow/black.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 2673, 1: 1999, 2: 1774, 3: 1402
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 2673, 1: 1999, 2: 1774, 3: 1402
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